The Rictus in Steal Or Die: Unlock Cost & Hunt Guide
The Rictus costs $4,899 in Steal Or Die's shop. See its exact card, selection rules, attack prompt, and a full player hunt before spending your cash.
FAQ
How much does The Rictus cost?
Does selecting The Rictus make you the monster next round?
What is The Rictus's attack?
Is The Rictus faster than The Hollow or The Locust?
The Rictus is an in-game name, not a fan nickname. Its own shop card supplies the spelling, unlock price, and a short description of its attack. FusionZGamer’s session then follows that purchase through to an actual hunter assignment and a full Supermarket hunt. That makes this entity much easier to document than a silhouette glimpsed during a chase.
The useful distinction is between what you buy and what you get to play: unlocking a monster does not immediately put you on the hunter side. For the shared role-selection process, use the play-as-entity guide. This page follows The Rictus’s specific evidence.
1. What does The Rictus’s unlock card actually say?
The Play As menu lists THE RICTUS — $4,899 — one-time purchase. Its description is:
Four stilt legs and a grin full of needles. Spears you on a foreleg.
That is the game’s own description of its body and execution, not a measured combat stat. It supports calling The Rictus a four-legged, needle-toothed entity. It does not tell us its hit range, sprint speed, or whether it has a hidden ability.

Three paid entity cards in the same shop view. The Rictus is the left-hand card. Watch at 36:12.
The dollar sign is the shop’s cash currency. The creator separately buys cash using Robux before finishing the unlock. Treat those as two different purchases: the cash pack funds the balance; the entity card spends that balance. The captured price is a reference for this recording, not a promise that a later patch will leave it unchanged.
2. Why are you still a survivor after selecting it?
Once unlocked, The Rictus card changes to PLAYING, with SELECTED on the button and the caption “this is what you become.” The footer supplies the condition: “you only play an entity on ENTITY PLAYER rounds.”

The character choice is saved, but the role is still conditional. Watch at 36:48.
The session demonstrates the difference instead of merely stating it. After selection, the creator continues looting as a survivor through several rounds, even after buying the separate 2X Entity Chance pass. Only much later does the screen announce YOU ARE THE RICTUS. Spending on that pass did not guarantee the next assignment in this run.

The actual assignment finally arrives, with a pre-release countdown. Watch at 51:32.
3. How does its attack work in the filmed hunt?
The hunter HUD displays LEFT CLICK — KILL. Early in the run, the creator reaches a survivor, fails to connect on the first approach, then gets a kill on the follow-up. At 54:35 he catches another survivor in a small room. These are close-range encounters; the footage does not show a projectile or a ranged spear throw.

The control prompt is explicit even though the first-person view hides most of the entity’s body. Watch at 52:08.
The card’s “spears” wording describes the execution. It is not evidence of a separate spear weapon, charge button, or ability cooldown. Likewise, a kill in one encounter does not establish a numerical damage value. The practical lesson for survivors is to avoid letting the hunter close the gap, rather than trying to identify an invented attack timer.
4. What can you learn from the pursuit failures?
The Rictus player repeatedly loses survivors around the Supermarket’s shelves. At 53:08 he says he needs stamina back while trying to keep the target in sight; shortly afterward the target is gone. Later, he has no stamina left when another runner escapes. The visible bar and the commentary agree: this hunter does not have unlimited sprint.

An aisle turn is enough to lose a target when the hunter also needs to recover. Watch at 53:55.
For the hunter, that suggests breaking off a lost chase and checking nearby rooms instead of sprinting blindly through every aisle. For survivors, preserving enough stamina to turn a corner is more useful than assuming a particular monster must be slow. The player also struggles to catch some visibly moving survivors after buying Entity upgrades. That makes this a poor source for a base-speed ranking: upgrades on both sides affect the result.
The run ends with the creator reporting five kills. It shows both successful catches and missed targets, not an automatic win attached to a paid unlock. The skill-tree guide separates progression from confirmed mechanics, and the locker guide examines the same session’s sound cues and hiding checks in more detail.
What remains unconfirmed about The Rictus?
No controlled base-speed comparison, attack range, cooldown, damage number, or map-exclusive spawn rule is established by this recording. Its first-person view also does not provide a clean full-body model inspection. The card gives a stronger description of its shape than a guess based on the creator’s alligator comparison.
The other named entities have their own evidence: The Hollow is the starting tall crawler, while The Wendell appears on its own shop card, with a separate identity and price. Do not transfer their descriptions or an encounter’s upgrades onto The Rictus.
Where does this guide’s evidence come from?
Source: FusionZGamer, “STEAL OR DIE..” (full session on YouTube). The full transcript was reviewed; the five screenshots above were checked against the recorded interface. Menu prices and labels are quoted as captured, and tactics drawn from chase outcomes are identified as observations rather than official stats. Reviewed October 23, 2026.
FusionZGamer unlocks The Rictus and plays a full Steal Or Die hunter round
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