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The Rictus in Steal Or Die: Unlock Cost & Hunt Guide

The Rictus costs $4,899 in Steal Or Die's shop. See its exact card, selection rules, attack prompt, and a full player hunt before spending your cash.

10/23/2026 Last updated: 10/23/2026 6 min read

FAQ

How much does The Rictus cost?
The filmed Play As shop lists $4,899 as a one-time purchase. This is the shop's in-game cash price, not a 4,899 Robux charge. The creator also buys cash with Robux, which is a separate transaction. Check the live card before purchasing.
Does selecting The Rictus make you the monster next round?
No. PLAYING and SELECTED identify the entity you will become when assigned the hunter role. The menu says you only play an entity on ENTITY PLAYER rounds. In the recording, several survivor rounds pass after The Rictus is selected.
What is The Rictus's attack?
The in-game card says it spears a survivor on a foreleg, and the player-side HUD displays LEFT CLICK KILL. The footage confirms close-range attacks, but provides no reliable damage, range, cooldown, or base-speed values.
Is The Rictus faster than The Hollow or The Locust?
The recording cannot establish that. The player bought Entity upgrades before the Rictus match, and still failed to catch some upgraded survivors. A fair base-stat comparison would require controlled runs without those upgrade differences.

The Rictus is an in-game name, not a fan nickname. Its own shop card supplies the spelling, unlock price, and a short description of its attack. FusionZGamer’s session then follows that purchase through to an actual hunter assignment and a full Supermarket hunt. That makes this entity much easier to document than a silhouette glimpsed during a chase.

The useful distinction is between what you buy and what you get to play: unlocking a monster does not immediately put you on the hunter side. For the shared role-selection process, use the play-as-entity guide. This page follows The Rictus’s specific evidence.

1. What does The Rictus’s unlock card actually say?

The Play As menu lists THE RICTUS — $4,899 — one-time purchase. Its description is:

Four stilt legs and a grin full of needles. Spears you on a foreleg.

That is the game’s own description of its body and execution, not a measured combat stat. It supports calling The Rictus a four-legged, needle-toothed entity. It does not tell us its hit range, sprint speed, or whether it has a hidden ability.

Steal Or Die Play As shop lists The Rictus at $4,899 beside The Locust and The Wendell.

Three paid entity cards in the same shop view. The Rictus is the left-hand card. Watch at 36:12.

The dollar sign is the shop’s cash currency. The creator separately buys cash using Robux before finishing the unlock. Treat those as two different purchases: the cash pack funds the balance; the entity card spends that balance. The captured price is a reference for this recording, not a promise that a later patch will leave it unchanged.

2. Why are you still a survivor after selecting it?

Once unlocked, The Rictus card changes to PLAYING, with SELECTED on the button and the caption “this is what you become.” The footer supplies the condition: “you only play an entity on ENTITY PLAYER rounds.”

The Rictus card shows PLAYING and SELECTED in Steal Or Die while the shop footer limits entity play to ENTITY PLAYER rounds.

The character choice is saved, but the role is still conditional. Watch at 36:48.

The session demonstrates the difference instead of merely stating it. After selection, the creator continues looting as a survivor through several rounds, even after buying the separate 2X Entity Chance pass. Only much later does the screen announce YOU ARE THE RICTUS. Spending on that pass did not guarantee the next assignment in this run.

Steal Or Die announces YOU ARE THE RICTUS with a breakout countdown of 23 before the hunter round begins.

The actual assignment finally arrives, with a pre-release countdown. Watch at 51:32.

3. How does its attack work in the filmed hunt?

The hunter HUD displays LEFT CLICK — KILL. Early in the run, the creator reaches a survivor, fails to connect on the first approach, then gets a kill on the follow-up. At 54:35 he catches another survivor in a small room. These are close-range encounters; the footage does not show a projectile or a ranged spear throw.

The Rictus hunter view in Steal Or Die shows the LEFT CLICK KILL prompt in a Supermarket storage room.

The control prompt is explicit even though the first-person view hides most of the entity’s body. Watch at 52:08.

The card’s “spears” wording describes the execution. It is not evidence of a separate spear weapon, charge button, or ability cooldown. Likewise, a kill in one encounter does not establish a numerical damage value. The practical lesson for survivors is to avoid letting the hunter close the gap, rather than trying to identify an invented attack timer.

4. What can you learn from the pursuit failures?

The Rictus player repeatedly loses survivors around the Supermarket’s shelves. At 53:08 he says he needs stamina back while trying to keep the target in sight; shortly afterward the target is gone. Later, he has no stamina left when another runner escapes. The visible bar and the commentary agree: this hunter does not have unlimited sprint.

The Rictus searches Steal Or Die Supermarket aisles with a partly depleted stamina bar below the first-person view.

An aisle turn is enough to lose a target when the hunter also needs to recover. Watch at 53:55.

For the hunter, that suggests breaking off a lost chase and checking nearby rooms instead of sprinting blindly through every aisle. For survivors, preserving enough stamina to turn a corner is more useful than assuming a particular monster must be slow. The player also struggles to catch some visibly moving survivors after buying Entity upgrades. That makes this a poor source for a base-speed ranking: upgrades on both sides affect the result.

The run ends with the creator reporting five kills. It shows both successful catches and missed targets, not an automatic win attached to a paid unlock. The skill-tree guide separates progression from confirmed mechanics, and the locker guide examines the same session’s sound cues and hiding checks in more detail.

What remains unconfirmed about The Rictus?

No controlled base-speed comparison, attack range, cooldown, damage number, or map-exclusive spawn rule is established by this recording. Its first-person view also does not provide a clean full-body model inspection. The card gives a stronger description of its shape than a guess based on the creator’s alligator comparison.

The other named entities have their own evidence: The Hollow is the starting tall crawler, while The Wendell appears on its own shop card, with a separate identity and price. Do not transfer their descriptions or an encounter’s upgrades onto The Rictus.

Where does this guide’s evidence come from?

Source: FusionZGamer, “STEAL OR DIE..” (full session on YouTube). The full transcript was reviewed; the five screenshots above were checked against the recorded interface. Menu prices and labels are quoted as captured, and tactics drawn from chase outcomes are identified as observations rather than official stats. Reviewed October 23, 2026.

FusionZGamer unlocks The Rictus and plays a full Steal Or Die hunter round

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