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Steal Or Die: How to Play as an Entity and Pick a Monster

Learn how to play as an entity in Steal Or Die: choose a monster, vote ENTITY: PLAYER, and understand why buying 2x chance never guarantees the role.

10/23/2026 Last updated: 10/23/2026 6 min read

FAQ

How do I become the monster in Steal Or Die?
Open SHOP with M on PC, select PLAY AS, and choose an owned entity. Vote ENTITY: PLAYER in the lobby. You still need to be selected as that round’s entity; the character card marked PLAYING only sets your preferred monster.
Why am I still a survivor after selecting PLAY AS?
PLAY AS chooses the character used when you receive the entity role. It does not immediately turn you into a monster. The menu explicitly limits player-controlled entities to ENTITY: PLAYER rounds, and multiple survivor rounds occur after the creator selects Rictus.
Does 2x Entity Chance guarantee the next monster round?
No. The pass says it gives 2x chance in ENTITY: PLAYER rounds and changes your role, never your strength. The source player buys it at 36:44 and still plays survivor rounds before receiving Rictus at 51:32. No base probability or guaranteed interval is shown.
What is the difference between ENTITY: AI and ENTITY: PLAYER?
The voting screen describes ENTITY: AI as the entity being controlled by the game. ENTITY: PLAYER means one player becomes the entity. Picking an owned monster cannot put you into the AI-controlled role.
Do I have to buy Rictus to play as any entity?
No. The source creator is assigned The Hollow at the beginning of the session, before buying Rictus later. Rictus is an additional character choice, not proof that all entity gameplay requires a purchase. Check your own PLAY AS menu for ownership and current prices.

Choosing a monster and being chosen as the monster are two different actions. That distinction explains the most confusing part of Steal Or Die’s entity menu. This walkthrough follows FusionZGamer’s session from a selected character card to an actual Rictus assignment, including the rounds where paying for increased odds still leaves him playing survivor.

What does the source actually demonstrate?

The footage shows the PC shop shortcut, the PLAY AS character cards, the two voting modes, the optional chance pass, and the later role announcement. It also begins with the creator playing The Hollow before buying another entity. These are recorded menu states, not a promise that current prices or selection odds will stay unchanged.

Source: FusionZGamer’s full Steal Or Die session. Each screenshot below links to its exact point in that recording. For individual hunting mechanics, use the Rictus field guide or The Hollow guide.

Step 1: Open SHOP, then PLAY AS

Press M on PC to open SHOP, then select PLAY AS. The left side of the shop separates SURVIVOR, ENTITY and PLAY AS. PLAY AS is the character-selection screen; ENTITY is the separate upgrade category. Buying an upgrade there is not the same action as picking a character.

Steal Or Die SHOP opens on PLAY AS with The Hollow selected and Rictus and Locust available as separate character purchases.
The Hollow is already selected before the additional purchase. The footer restricts this choice to player-entity rounds. Watch 36:30.

The three visible cards here are The Hollow, The Rictus and The Locust. This is a horizontally scrolling menu, so these three cards should not be mistaken for a complete roster. The screenshot also shows currency prices and a one-time-purchase label. Read your live card before spending; this guide does not turn one recording into a permanent price list.

Step 2: Select an owned entity and check PLAYING

Choose an owned character and confirm that its card says PLAYING and SELECTED. At 36:48, Rictus has those labels while The Hollow says OWNED. OWNED means available to pick; PLAYING identifies the character currently chosen for a future entity turn.

The Rictus card in Steal Or Die is marked PLAYING and SELECTED while The Hollow remains OWNED in the PLAY AS menu.
Rictus is selected, but the player is still in the lobby. Selection has not started a monster round. Watch 36:48.

Do not infer a match assignment from this card. In the next demonstrated round the creator is still a survivor. If you need to improve that side of the game while waiting, survivor upgrades cover the separate shop purchases for your runner.

Step 3: Vote ENTITY: PLAYER in the lobby

Vote ENTITY: PLAYER rather than ENTITY: AI. The voting window has a map choice above a separate entity-control choice. Its labels explain the distinction directly: AI is controlled by the game; PLAYER means one player becomes the entity.

Steal Or Die lobby voting displays ENTITY AI controlled by the game beside ENTITY PLAYER where one player becomes the monster.
The control-mode vote is below the map cards. It is a separate decision from selecting your character. Watch 38:02.

Your vote is not a personal booking. Other players also vote, and the footage does not expose the exact tie-break or role-selection formula. The menu’s firm rule is narrower: you only play an entity on ENTITY: PLAYER rounds. A vote for PLAYER creates the relevant opportunity; it does not guarantee that you receive it.

Does buying 2x Entity Chance skip the wait?

No. The purchase confirmation says “2x chance to be the entity in ENTITY: PLAYER rounds” and “Changes your role, never your strength.” That is an odds modifier, not a damage upgrade or a guaranteed next turn. The confirmation appears at 36:44; the eventual Rictus announcement is much later, at 51:32.

The Steal Or Die 2x Entity Chance confirmation says it applies to ENTITY PLAYER rounds and changes the role rather than monster strength.
The pass itself supplies the limitation. Several survivor rounds still follow this confirmation. Watch 36:44.

The creator reads a 280 Robux purchase prompt in this recording. Treat that as historical footage, not a current quote. There is no published base percentage in this evidence, so “2x” cannot honestly be converted into an exact chance, a queue position, or a guaranteed number of matches.

Step 4: Wait for the role announcement

Wait for the round to announce YOU ARE THE RICTUS, or the name of your selected entity. This announcement is the evidence that you received the role. The captured round also has a breakout countdown, so assignment and being free to hunt are separate moments.

Steal Or Die announces YOU ARE THE RICTUS and shows a breakout countdown after the selected character finally receives the entity role.
The role finally arrives at 51:32. The screen says “you break out in 23” in this particular round. Watch 51:32.

Once released, switch your attention from collecting loot to finding survivors. The Rictus guide follows this specific hunt and its stamina limits. For the runner’s side of the same encounters, the hiding guide explains cover and the mistakes that reveal you. Do not budget around a guaranteed selection interval: the session demonstrates a wait, but supplies no formula for predicting the next turn.

FusionZGamer selects Rictus, buys increased entity odds and eventually receives the monster role

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